Head back to the main hut area and place it in the opening on the floor to power an ancient lift. If it does, a wall panel will open to your right. The image above is what your tiki puzzle should look like. Pick the mouth that has its tongue sticking out Select the option with three arrowheads pointing up To save you time, the order and tiki pillar symbols you need to rotate to are: You need to rotate each section to correlate to the order of the carvings and their corresponding tiki hut statue. Turn to your left to see a rotating tiki puzzle pillar. You will see that the symbols relate to each hut’s carving and stacked in a particular way. Put the pieces in the right order, as shown below. You will find a turtle carving, which you can jot down, and a torn-up piece of paper with writing and symbols on it. Walk back to the main area and follow the path up to the luxury huts-Head into the first one you see. Turn around to see the shark carving on the gravestone. Head into the right hut and walk to the back left wall. You will see two more huts with a grave dividing them. Walk back towards the river and take a left. She should draw the octopus etching and half of the broken manta ray one. Get close to each hut and look at the carvings - or where they should be - and Nora will jot down the ones that are present. They should have aquatic animal carvings on their roofs, but only one has a complete carving. Each one has a tiki statue outside, so interact with them, and Nora will draw them in her journal. In the main section, you will see three huts. You will find the puzzle when you come across the base camp area. There are many parts to this conundrum, and working out how to complete it is key to head further into the island. Yet again, you need to have the lower portion empty/black.The tiki statue puzzle in Chapter Two of Call of the Sea can be tricky to solve. Head down the stairs to find the last symbol we need to interact with, which is two triangles going vertically. Interact with it to make the symbol on the lower portion so the top is grey. Head back up and across the area to the top of the stairs, where another symbol with three dots can be found. Go down the nearby stairs to find a symbol with four dots and interact with the symbol to make the symbol on the lower portion so the top is grey. Keep following the wall to the next symbol, which looks like two triangles going sideways. This one has two dots, again interact with it to make the lower portion empty/black. 46.8K subscribers callofthesea Call of the Sea - Part 2 Walkthrough (Gamplay) This is the First part of my full walkthrough of Call of the Sea on Xbox Series X It is 1934, in the far. Turn around and go back towards the puzzle, but coming out of the tunnel turn left and look to the left where you should find another symbol. Interact with it to make sure the lower portion of the symbol is empty/black. Head back into the tunnel we came through and there'll be a symbol on the left side with one dot. You will see seven symbols and some black goo as well, if the black goo is underneath the symbol it means that it is open and if it is grey it means it is closed. Back in the open area, interact with the stone formation looking out to the ocean to open up the new puzzle. Head up the nearby mountain path and back across the bridge to the left. Head out of the ship and around to the back of the ship, on the middle table next to a hammer and crate is a note with how Harry Activated the Organ. You will have to use the three different dials to make the three rocks on the right be on same level, and have all the green bulbs lit at once. Interact with the knob on the far left to turn the machine on. Head all the way back to the ship and enter the far room that we neglected earlier, interact with the floating stones contraption for the next puzzle. Exit out of the tent and take the stairs to the left, and go left all the way up to find a mural that you can interact with. Interact with the projector screen to get the right tide level indicator. Head all the way back to the projector and move the slides until you mention that the slide is the right one (should be the lowest level tide without the diamond being empty). As you come out into the opening, head to the right, and all the way down the stairs to find an indicator of the sea levels. Here you will want to exit right and head up the mountain side, looking for a bridge on the left to cross over eventually. Reset the slides all the way to the left then exit out of the tent, and out of the cave back into the main camp area.
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